Class_name = "CVehicleTurret"
object_name = "VehicleTurret"
//   72-
//SoundScript="LuaScripts\Sound\Vehicles\CannonAA_Shot_Small.cfg"

[attach=0]
	position= 0.0, 0.0, 0
	object = "LuaScripts/WorldObjects/Bots/BotGunnerMachineGun.txt"
[end]

PitchPoint = 0.0, 1.20482, 0.0

AngleYawMin      = -180.0
AngleYawMax      = 180.0
AnglePitchMin    = -1.16
AnglePitchMax    = 85.0
AnglePitchDef    = 60
YawArgNum        = 221
PitchArgNum      = 241
YawArgMin        = 0.0
YawArgMax        = 1.0
PitchArgMin      = 0.0
PitchArgMax      = 1.0

YawAngularSpeed    = 30.0
PitchAngularSpeed  = 30.0

SiegeArgNum = 101
SiegeTime = 5
MaxVehicleSpeedToAttack = 0.3
StopVehicleWhenPointing = true

FireArgumentNum  = 64200
AttackAnimationArgNum = 61
NumOfAnimations = 4

FireAnimationTime    = 0.2
AttackAnimationTime  = 0.2

MuzzleDisplacement = 2.8, 0, 0
AttackDistance = 2500.0
AttackDistanceTrgGnd = 1500.0
AttackDistanceTrgAir = 2500.0

[bullet=1]
	BulletScript    = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_SHELL_RUS_25_HE.txt"
	TargetingScript = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_SHELL_RUS_25_HE.bin"
	ExplosionScript = ""
	BulletsCount = 500
	StartBulletSpeed = 910.0
	RealPhysicBullet = true
	PriorityArmorMin = 0.0
	PriorityArmorMax = 5.0
[end]

[bullet=2]
	BulletScript    = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_SHELL_RUS_25_AP.txt"
	TargetingScript = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_SHELL_RUS_25_AP.bin"
	ExplosionScript = ""
	BulletsCount = 500
	StartBulletSpeed = 900.0
	RealPhysicBullet = true
	PriorityArmorMin = 5.0
	PriorityArmorMax = 1000.0
[end]

VisibleTraceNum = 1

NumBulletsInQueue = 50
QueueRechargeTime   = 5.0
BulletRechargeTime  = 0.25
FireDispAngle = 0.2 //
FireDispSpeed = 17.6 // /

IsSoundLooped=true

NeedFuse = false